welcome
you.
here
be a late-night appreciation page for SHIVERS.
ya know...that
sierra adventure game from way back when.

first off, some informaciones muy importante eh. please read before scrolling down:
1. this ain't a walkthrough. for walkthroughs (you cheater you!!), por favor go here, or here, or here.
2. while this isn't a walkthrough, this page does contain spoilers such as lots of pictures, secrets, cheats, and other easter eggie stuff you might have more fun finding on your own. if you don't mind being spoiled (kids these days), be my guest and scroll down to your heart's content.
3. this page and all pages associated with my shivers obssession Will Load Slow because i hate fuzzy images and haven't compressed the pics much. patience dearie. danke.
4.
oh wait. these pages also include game solving info such as locations
of pots and lids, a list of where all them crazy ixupi like showing
up, and the solutions for that damned chinese checker puzzle
and that evil pinball machine puzzle. args to those puzzles.
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CONTENTS AYE:
page 1: this is
One Long Text File wherein i yap endlessly about
my obsession
with shivers,
an intro
to the game,
a list of
screens where you can "look up",
neato tidbits
i like pointing out,
places where
pots and lids can be found,
a list of
all ixupi "hauntings",
solutions
to the chinese checker and pinball machine puzzles,
the point
system,
the jukebox
playlist,
info concerning
the three dead people for the obsessed,
a list of
"hauntings",
easter eggs,
a list of
"if only this was in the game",
the entirety
of each room's recorded greeting message,
and (pssst!) the
cheat code.
all interspersed with
inane and occasionally wise-ass commentary by yours truly.
page 2: this is One Long Page Of Slow Loading Images from the game. will take forever and a day to load if yer surfing on one ah those 56k connections. it's real purty when all loaded up though. full of gushy nonsense babble from me under nearly every image too. woo hoo.
page 3: mostly the same thing as page 2 'cept with different pictures. hee hee hee.
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moving right along here....
PAGE 1 ladies n gents!!!
1. why this page? why the obsession? do you have a life?
love
this game to death i do. for a project that was constrained by limited budget
and tight deadlines, shivers delivers more atmostphere, eye candy, and attitude
than a lotta other adventure games i can name (rama 1/2 i'm talking to you!!!).
evidence: i picked this game up yesterday (01/03/2002) just cuz i hadn't played
it in a while and it still made me laugh like a maniac till four thirty
in the morning. so i decided, what the hell, i'm going to share my love of this
game with the entire world.
while the eye candy value of shivers is very neato, the best part is how the
designers gave each character so much personality. windlenot is by no means
a sane fellow (a true nutjob he is) but it's still amazing how the tragedy of
his demise permeats the entire castle. his wackiness is cool. hell, i even find
those four dorky teenagers amusing (can we say stereotyped characterization
eh?).
gameplay's right up my alley too. i've got no problem playing this thing over
and over again as the puzzles really aren't that difficult and can be rather
fun. part of the challenge is seeing how far i can get through going on pure
memory -- absolutely no use of the flashback feature and no walkthroughs allowed.
i know the game so well it's almost like walking through my own house sometimes
(shut up i told you i was obsessed). sometimes i wish
this castle actually existed somewhere....how much fun i'd have...(!!!).
the music kicks ass. ranges from new age to gothic to symphonic to just incredible
background "noise." too bad that the "soundtrack" of this game included in the
2nd cd of shivers2 contains only selected excerpts. one day by god i will own
complete tracks of every single song written for this game (oh
wait, i do now!).
just amazing how all parts of the design work together so smoothly. i play adventure
games cuz i'm a sucker for the "escape to another world" element and shivers so
delivers that. the one lone complaint i have is how the ixupi look so cartoony...but
i suppose that couldn't be helped as 1) the developers really didn't have a lotta
money to work with and 2) come on, it was the 1990s...delivering hi-tech to consumers
was jurassic then compared to now.
'course, the fact that i picked this game up at compusa one day for a mere buck
eighty-seven in the cheapie bin satisfies the bargain-lover in me too.
so okay. obsession
explained (still rather inadequately imo but who wants to read more?!).
and oh yieah, i so too have a life nyah.
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2. whoa horsie. tell me about this game again?
developed
by sierra in the 1990s (too lazy to look up the exact date), it was a rather small-budget
adventure game made at a time when the myst craze was still going on. you play
a dumb teenager who gets duped into spending a night at the local "haunted house."
the house is actually a castle/museum that belongs to a crazy professor who disappeared
around 15 years ago. no one's actually seen the inside. being the intrepid hero,
you break in, discover the menace, contain the menace, and save the world. during
your adventure into hell you get to wander around inside the museum which sports
many exhibits devoted to such subjects as atlantis, gryphons, cyclops, and, of
course, ixupis.
hmm...let's see....what else....oh yieah, it runs from
a cd, is able to run in win xp pro (that's the os i have currently installed),
and requires a 640x480 resolution and 256 color palette for optimal full screen
goodness. a dark room, bass surround sound system, and many handy snacks also
enhance the gaming experience.
read
more interesting tech background n details here.
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3. places where you can "look up":
since i never want this game to end and since this game is so damn gorgeous, i'm forever trying to find places where i can explore the environment more....that includes being able to "look up" at the ceiling of several rooms. while i'm of the more obsessed variety, i've been informed that it's still nice to see different screens once in a while. so here ya go...
4. neato tidbits i like pointing out:
more stuff in the vein of number 3's topic just nothing looking up. heh. :) also a buncha "did you know [you could do] that?" stuff. things only the obsessed would notice.
5. places where pots and lids can found.
study:
lower right drawer of the professor's desk. (note: it's always the lid to the
ashes pot)
workshop:
solve the bone drawer puzzle and a cabinet will open beneath.
main hall:
within the middle bird mask.
library:
move the ladder to reach the base of the statue.
in one of the lower cupboards beneath the bookcases.
strange beasts room:
climb the ladder to reach the top of the giant eagle's nest. (huh...haven't found
anything here yet)
amazing
plants room:
on the pot shelf towards the left when facing the main entrance.
mysteries of the deep
room:
inside bimini island (note: blueprint of museum can also be found here)
subterranean world:
on top of the "mantle" at the other end of the tar pit.
theatre:
behind the curtain at the left side of the stage. appears after using the film
projector.
clock
tower:
in the lion's mouth after clock is set to 5:30. (this puzzle is Damn Annoying
because i can't tell time)
tomb
and curses room:
inside the sarcophagus.
funeral
rites room:
in a drawer in the animal sarcophagus.
shaman
room:
in one of the cubbies inside the mask hut. (haven't found anything here yet either)
gods and religious items
room:
in the sumerian bull's belly compartment.
myths
and legends room:
inside the ananszi spider music box.
in the coffin next to the snake.
janitor's
room:
underneath a bunch of red cloth.
planetarium:
inside the giant ufo.
strange
inventions room:
inside the alchemy machine.
man's
inhumanity to man room:
underneath the gallows on a shelf.
puzzle
room:
on the floor at the end of the bridge.
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6. places where them ixupi like making guest appearances (sorted by ixupi type).
ashes:
study -- inside the fireplace
funeral rites room -- on the cremation platform
crystal:
mysteries of the deep -- in the crystal machine display towards the left
main staircase -- in the crystal chandelier
electricity:
planetarium -- in the ufo light bulb display over stonehenge
man's inhumanity to man -- appears after turning on the power in the electric
chair
basement -- inside the power generator
cloth:
tombs and curses -- inside the mummy's rags (personal fave place to catch him
cuz he's white colored here)
funeral rites room -- in the burial cloths of the "pyramid"
janitor's room -- in the bunch of red rags
metal:
professor's bedroom -- in the suit of armor
strange beasts room -- in the unicorn statue
projection room -- in the film canisters
sand/earth:
amazing plants -- at the base of the cactus
mysteries of the deep -- in the sand castle sculpture of poseidon's temple
tar:
strange beasts room -- in the tar pit behind the stegasaur
subterranean world -- in the tar pit
water:
underground lake (you'll get hit by this guy no matter what since you have no
weapons whatsoever this early in the game)
main hall -- appears after you turn on the water fountain
janitor's room -- in the toilet (god i love this one)
wax:
library -- in the candlelabra
shaman room -- in the wax effigy
myths and legends room -- in the wax snake
wood:
near entrance to fortune teller's room -- in a pile of scrap wood towards your
left
myths and legends room -- in a pile of scrap wood next to the pegasus statue
gods and religions -- in the tahitian statue
workshop -- in the partially uncrated statue
geek hypothesis time (i.e. what would be the hiding places for the ixupis that killed merrick, beth, and the professor?)....
jade:
funeral rites room: in the jade skull behind the lion casket
gods and religions: in the jake serpeant display
stone:
gods and religions: in the stone buddha statue
strange inventions: in various stone tools packed inside the crates
fire:
lordy....i can't think of any places for this one. after all, it'd be weird to
find fire burning in a place that's supposedly been empty for the past 15 years!
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7. solutions to the chinese checker and pinball machine puzzles.
these are the only puzzles i'm too lazy to solve by myself. i've actually solved the pinball one the first time around (god only knows how) but haven't been able to repeat the feat since then without, ahem, "assistance". :) so, since i cheat here then you can too. see how generous i am?
chinese checker puzzle solution. i've seen several solutions for this puzzle but this is the one i like best. counting checkerboard style from top to bottom, left to right and starting on the top left marble, make your jumps in the following order:
5 to 17
12 to 10
3 to 11
1 to 3
18 to 6
30 to 18
27 to 25
13 to 27
24 to 26
22 to 24
27 to 25
31 to 23
16 to 28
33 to 31
4 to 16
31 to 23
7 to 9
10 to 8
21 to 7
7 to 9
24 to 10
10 to 8
8 to 22
22 to 24
24 to 26
19 to 17
16 to 18
3 to 11
11 to 25
26 to 24
29 to 17
pinball machine puzzle solution. counting from left to right, jump them marbles in the following order:
space
4 to space 5.
space
7 to space 4.
space
8 to space 7.
space
5 to space 8.
space
4 to space 5.
space
1 to space 4.
space
2 to space 1.
space
3 to space 2.
space
6 to space 3.
space
9 to space 6.
space
8 to space 9.
space
5 to space 8.
space
2 to space 5.
space
3 to space 2.
space
6 to space 3.
space
9 to space 6.
space
8 to space 9.
space
5 to space 8.
there ya go kiddies. thanks go to sierra online fer providin' the solutions.
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8. how the point system works.
solved
puzzle 6750 pts
clues
350 pts
reading
plaques 250 pts
inventory
item 2500 pts
loss
of life essence -1500 pts
recorded
message for each room 300 pts
examining as many objects as possible also adds points. so does frequently using the elevators. thanks to shannon fernandez's walkthrough for this info.
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9. the almighty jukebox playlist.
list posted here because, i dunno, it's a way of saying i know everything there is to know about the game? oh gawd have i got issues.
a1: sarabande in c minor
(i really like this one. all gothy and depressing.)
a2: little jack horner
a3: the waltz of the pharohs
(a broken recording)
b1: little tommy tucker
b2: ananszi spider song
(a fave of mine)
b3: american indian trible
chant (can we say hinting about part 2?)
c1: renaissance guitar
(this is a pretty neat piece)
c2: unreadable (don't
know what it's called but it sounds awesome)
c3: song birds
and YES, you crazy kids, i do in fact have the music from the jukebox playlist in .wav files that are playable on your computer. go here.
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10. info concerning the three dead people for the obsessed.
merrick:
ghost trapped in the jade ixupi pot
pot located in the fortune teller's room
body found inside the lion casket in the funeral rites room
personal belongings found in the red myths and legends room
diary found next to body in the lion casket
prescription inhaler found in the strange beasts room next to the giant spider
beth:
ghost trapped in the fire ixupi pot
pot located in the clock tower
body found in a hole in the wall in the basement
personal belongings scattered outside the hallway of the library's secret exit
locket found on the floor of the ixupi pot room
professor
windlenot:
ghost trapped in the stone ixupi pot
pot located on the opposite shore of the underground lake
body found lying next to the egyptian boat in the underground lake room
personal belongings found scattered throughout his study and bedroom
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11. where other things in the museum like to go bump in the night.
the ixupi ain't the only scary beings hanging around the museum. here's a list of places where you can encounter the "unexplained." most of these events occur on a random basis so it's not guaranteed they'll appear everytime you load these locations.
12. leggo my eggos! (aka easter eggs to be found in shivers)
thanks to windlenot for submitting these here.
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13. if only these things were in the game!
me want more things you game designers you! i want more details!!
14. the recorded greetings of each themed room in its entirety.
and you thought my obsession stopped only with listing stuff. As If. some of the room greetings are too interesting not to include on a fanboy-obsession website for shivers.
- museum's locked entrance:
welcome to professor
windlenot's museum of the strange and unusual.
unfortunately,
the musuem is still preparing exhibits and hopes you will visit when we open
sometime in the near future.
- strange beasts:
from a sixty-foot giant squid that can pull a small fishing boat into the depths
of the sea, to the two-inch poison dart frog that carries enough poison to kill
1,500 people,
nothing is stranger than the animal kingdom.
is it any wonder that the ancients worshipped and feared these Strange Beasts.
- amazing plants:
you have stepped into the world of Amazing Plants.
for centuries, plants have been used to beautify Man's surroundings, for food,
shelter, and to heal the sick.
and like socrates, who was executed by drinking poison hemlock, Man has discovered
plants have a lethal side too.
- mysteries of the deep:
you are now entering the unfathomable depths of the sea -- where countless ships
have sunk, taking with them untold riches.
the wisdom known only to the ancients may also reside here, in the lost city
of Atlantis.
- tombs and curses:
much of what we know about early Man comes from burial sites, but not without
a price.
eternal life was the sustaining ideaology for many ancient cultures and they
went to great lengths to prevent their dead from being violated.
venture on if you will, but beware the Curse of the Tomb.
- funeral rites:
death comes uneasily to the mind of Man.
burial customs throughout the world arise from the belief that the survivors
can secure life after death for the deceased.
you will find here that Man has conceived of many ways to honor the dead.
- shaman room:
you are now in the world of the Shaman, or witch doctor, whose purpose is to
act as intermediary for Gods and Men.
the Shaman acts as doctor, frightening evil spirits away from the sick, or officiating
the practice of human sacrifice to pacify angry Gods.
- myths and legends:
plato first coined the word mythologia or, the telling of stories.
fictional or historical, myths are a universal creation. they attempt to explain
the unexplainable.
the world, God, Monsters, Man's very existence itself, and Death.
- gods and religious
items:
no tribute pleases an angry God better than a blood sacrifice.
fortunately for Man, there are benevolent as well as vengeful gods.
- strange inventions:
Man creates an Order to improve his existence.
however, many of Man's early inventions became lost.
during the Dark Ages, an inventor whose creations seemed a little too ingenious
could be accused of collaborating with Satan, and consquently burned at the
stake.
or worse.
- man's
inhumanity to man:
Man has taken it upon himself to penalize his fellow man for every conceivable
offense, many trivial.
historically, singing insulting songs in rome, injuring a cat in egypt, and
even selling bad beer in babylon, could bring the death penalty.
- planetarium:
since 1947, when american pilot kenneth arnold described what he saw as
"they
flew like a saucer would if you skipped it across the water",
Man has reported thousands of UFOs.
hysteria?
then why do we find flying saucers creeping into prehistoric
cave paintings seven thousand years old?
and giant nazca markings in the deserts of peru that can only be seen from thousands
of feet in the air?
as you investigate further, you'll discover we are not alone.
- subbterranean
world :
you are about to enter the bowels of Mother Earth.
are there great civilizations that exist here?
or just molten lava and rivers of fire?
are you adventurous enough to solve the mystery of the maze
and venture into the subterranean world?
- puzzle
room :
the world's greatest mysteries are merely puzzles waiting
to be solved.
the Puzzle Room is professor windlenot's favorite exhibit.
if you can solve the last puzzle here, you will have discovered the museum's
most precious secrets.
save your game as KENNEDY right after the first time you
solve any one of the puzzles. then you'll be able to go anywhere you want in the
museum.
i've
tried it once and it hasn't worked for me though. so...who knows?
alternatively,
your cheatin' booty might wanna check out avault's
collection of saved
games n such...
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so, now
that all that text is outta the way, it's time to break out the photo album!
::beams::
click here
for gratuitous visual appreciation of shivers part uno...
here's part
two of the image extravaganza.
downloads fer the clogging of yer comp.
::goes back to jedi meditation::
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if you wanna leave
a comment or have a question, feel
free to email me.
if
you've enjoyed this page (and how the hell can you not!), please
give me props and visit my equally fantastic (if not more magnificent) personal
homepage. snag a wallpaper, read my daily expositories, and find links to
strange stuff on the world wide webular. up my counter and boost my ego damn
you.
INEVITABLE
DISCLAIMATION & CLAIMATION STATEMENT
this
here page was created in fun and appreciation for that most excellent adventure
game Shivers. all images and info of the game posted on these pages belong to
sierra online and (sniff)
don't belong to me. i do however claim powerful ownership over the design and
creation of this page as well as lay claim (no matter how embarrassing) to the
smart-ass comments i've spewed all over the place. i'm a nice and reasonable person
ya punks so if anyone (SIERRA!!) wants to get on my case about copyright issues,
please be civil about it. after all, it's not like you're even selling this here
game anymore or
are even big bosses in the adventure game genre. oopsie...did i just insult you?
hmmmm.....where'd i put my lightsabre again....
schwing.
and yes. this page
is supposed to be an eyesore. the look is a throwback to the "ohmygod
the clashing colors and newbie graphics are killing me!!" style of site design.
brings me happy memories of surfing 'round lots of very homemade game walkthrough
pages from long long ago.
this fansite's
listed at
...and thus my plan for eventual world domination begins slowly but surely.
okay
no not really. actually, adventure game geeks everywhere should check out their
exhuastive listings of games, screenshots, cheats and mo'.
go on now, don't
by shy!
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copyright
1999 ~ 2006 jhk, rbsn